![]() ![]() ![]() One of the attractions of playing a Battlefield game is the use of vehicles. The actual terrain does not deform (you can’t create a little crater for yourself to hide in) but it does give new precedence to the air corps which can now aid in ground combat simply by dropping bombs on unsuspecting shelters ahead of the ground advance. Now opposing armor can adopt a scorched earth policy and blow the sides of buildings wide open to eliminate any hiding spots. Playing as infantry, I always tended to hide in buildings and amongst tall trees to ambush unsuspecting armor or snipe from a distance. Normally, this is reserved for eye candy but for a capture and hold game like Battlefield, it definitely has repercussions in combat. New technology to handle destructible buildings has been introduced. Of course, not everything has been dumbed down in Battlefield 1943. They’re given a semi-automatic one to match the M1 Garand. No longer are the Japanese struggling with a bolt action rifle. On the balance, the weapons are also more balanced this time around. The number of classes has been simplified into four with some roles like the anti-armor specialist being merged together. Sorry Third Reich, Red Army and British Empire fans, you don’t get a showing in this game. And from those maps, you get only two sides: America and Japan. You only get four maps: Wake Island, Guadacanal, Iwo Jima and Coral Sea. If you’re a fan of the original, Battlefield 1943 is a bit of a regression in terms of playability. Since that time, though, the Battlefield franchise has been made many times over first into a modern warfare game (before Call of Duty made it fashionable) then a futuristic 22nd century shooter and now the 360 and PS3 get the franchise that started it all in Battlefield 1943. ![]() I even set up a multiplayer server with as many bots as my underpowered spare PC could handle as part of my training sessions. Heaven knows how much time I sunk into Battlefield 1942 when I was a young pup. ![]()
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